JShock Studios
Small games about long careers.
A one-person studio building career simulations — games about the slow accumulation of choices that turn into a life. No ads, no tracking, no accounts.
Games
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In private testing Garage to Glory
Four chords and a van. The rest is up to you.
A music-career simulation. Audition for a band that has not asked for you, write songs the country reacts to on its own terms, and hold the whole thing together across years of rooms, vans, and people who have their own reasons for being there.
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In private testing Four Stripes: Pilot Career
Every hour logged is a decision you already made.
A pilot-career simulation that runs from the hours nobody pays you for to the left seat — and then past it, because command turns out to be a different job. Get hired by an airline that published what it wanted years before you could meet it, then find out that the thing deciding your life is a number on a list.
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How we build
These games collect nothing. There is no analytics SDK, no ad network, no account to create, and no server holding your save file. Your progress lives on your device — and, if you want it on more than one, in your own iCloud, where we cannot see it.
That is not a marketing position that gets quietly walked back in a later update. It is a constraint the games are built inside of. If it ever changes, it will be written on the privacy page before it ships, not after.
Every build that reaches anybody gets written up. You can read the notes for Garage to Glory or Four Stripes , or follow every release by RSS — no email, no account.