Garage to Glory

Release notes

Every build that reached anybody, and what changed in it. These are the notes players see inside the game — nothing dressed up for the website.

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  1. 0.4.2 Within Reach Current

    Changed

    • The stats at the top of the screen sit in two even columns instead of one long one and a gap.

    Fixed

    • The rooms in your own town could not see your own fans. Everyone you won early was being filed as national, so a venue down the road said nobody was within reach while you had a following — and the smaller the following, the worse it was. Your people are where you actually made them now.
  2. 0.4.1 Unstuck

    Changed

    • Your stats live at the top of the screen now, behind the arrow next to the energy bar, so you can check your skill or your integrity from any tab instead of going back to Stage for them.
    • Turned sideways, you can choose which side the week’s actions sit on, so the buttons you press most are under the hand you hold the thing with. It starts on the right; left-handers can move it in Settings.

    Fixed

    • Answering an event could freeze the game. The second card never arrived, nothing on screen responded, and closing the app and reopening it was the only way out — it would then show you the card it owed you. Mostly on a tablet held sideways.
    • The same fault was sitting in the gig minigame, between the countdown, the set and the score. Nobody had run into it yet.
    • On stage, two notes at once only ever registered as one. Some sounds ask for that a lot, and the second note was scored as a miss you could not have avoided.
    • The three numbers above the venue list are your audience, not a count of venues — which is what they looked like, sitting under a heading that said Venues. They have their own heading now.
  3. 0.4.0 Threads

    Added

    • Some things that happen to you are not over when the card closes. They come back weeks later, changed by what you did, and again after that — a whole story running quietly underneath the career.
    • Those stories can go wrong. Miss the moment and it does not wait for you; you find out later what happened while you were busy.
    • A record deal now puts your music in front of people every week you are signed. The label that wants the most control is the one that pushes hardest — that trade is real money and real reach in both directions.
    • One of the stories is about the town you are from, and it knows which town that is.
    • Rock. The big room and the long night, for the kind of act this game was always about.

    Changed

    • Nothing on the character sheet answers itself any more. Your name, who you are, your sound, where you are from, what you play and how hard it should be — all of them are yours to pick, and the game will not start until they are.
    • You pick your sound before your hometown, so the map can tell you how each part of the country takes it.
    • The two questions about difficulty sit together now instead of at opposite ends of the page.
    • Electronic has gone. It was a genre that told you the point was not the room, in a game where the room is the whole point. Careers that were Electronic are now Rock; nothing else about them changes.
    • The crowd is the size your following actually is. Rooms fill as you grow through a stage and start over when you reach a bigger one.
    • They do not stand in the same places every week, and more hands go up after a night that went well than after one that did not.
    • Gear damage happens to a particular piece now, and the card says which one and how badly.
    • You can put a rig right in the moment something breaks it, instead of finding the menu later.

    Fixed

    • On Android the game drew underneath the clock at the top and the swipe bar at the bottom. It no longer does.
    • Tablets can be turned sideways. Phones stay upright, where a single column belongs.
    • A record you delivered never counted against the deal you delivered it for, so no contract in the game could ever be completed.
    • Labels offered you a deal a whole stage before the game would let you make a record.
    • Being dropped cost the same whether you had handed in most of the records or none of them.
    • The help and settings buttons at the top were different sizes, and neither lined up with the week beside them.
    • Settings opened as a page while help opened as a window. Both are windows now — the game stays where you left it underneath.
    • The light above your head in the garage was, by any fair reading, the moon. It is a bulb on a cord now.
    • Some panels were a shade darker than everything around them and looked like a different screen. They match.
    • On an iPad held upright the game left a quarter of the screen empty. It uses it.
  4. 0.3.0 Consequences

    Added

    • Events happen in two parts now. You choose, and then you find out — what it meant, and exactly what it cost.
    • Some events reach further than your stats. A room can close for good, a night can come off the calendar, gear can come back worse than it went out.
    • Choices you made earlier come back. Hire the bootlegger, name a promoter from the stage, go looking for a new agent — each of those finds you again later.
    • A long career can reach the top on the strength of the work rather than the size of the crowd. Records made, nights played, awards won, and songs worth the trouble.
    • Five new things can happen in your first weeks, when nobody has heard of you yet.

    Changed

    • Settings moved to the gear at the top of the screen, which gives the tabs along the bottom room to breathe.
    • The newspaper is properly readable in every theme, and its review scores no longer wash out.
    • Feedback goes to the studio now rather than a personal inbox.
    • Updates arrive through the store only. A version number means one build and nothing else.

    Fixed

    • An agent who walked out could still ring the next day offering you a tour.
    • The clock and the battery vanished on high contrast light.
    • Back on Android did nothing while a window was open.
    • Several events described things that never actually happened — a rig stolen out of the van that came back intact, a venue turned into flats you could still book.
  5. 0.2.2 Lights Up

    Changed

    • The game opens on the light theme now. If you have already picked a theme, it keeps yours.
    • High contrast keeps its colours instead of turning everything grey, so good and bad still look different.
    • Light mode has some depth to it — the colours that matter are heavier than the ones that do not.
    • Sending feedback attaches your career, so a problem can be looked at rather than guessed at.

    Fixed

    • A screen that broke used to go blank with no way out. It now says what happened and takes you back to the menu.
    • A career the game cannot open is no longer shown as an empty slot you can start a new game over.
    • Opening anything on the light theme washed the whole screen almost black.
    • The colour meaning "bad" was the hardest thing to read in high contrast, which is the one theme where that cannot stand.
  6. 0.2.1 The Button

    Fixed

    • The Next Week button and the tab bar were pushed off the bottom of the screen on phones, which made 0.2.0 unplayable. They are back.
    • A long rival band name ran straight into its own fan count. It now shortens instead.
  7. 0.2.0 The Rest of the Country

    Added

    • There is a whole scene now — seven other bands with their own regions, records and careers.
    • Records land on a chart against everyone else who put one out that month.
    • Awards are a real ballot. You lose to a named band for a named record, and integrity is what wins them.
    • Your crowd picks a song. Play it enough and it becomes the one they came for, and it stops wearing out.
    • Tap the band on the Stage tab to see the country: the chart, every act, and your awards.
    • Your rig reaches the stage. Fog, light bars, a full light show in your genre’s colour, and pyrotechnics.
    • How run down you are shows in how you stand.
    • Advertising: spend money to be heard in a region, when money is the thing you have spare.
    • The people back home step in when you are in real trouble — and it costs the relationship.
    • Two bandmates who stop speaking can be sat down and talked round, or left to fall apart.
    • Promoters forget you. Leave a room alone for a year and it cools, though it never stops letting you headline.
    • Change what you play and the room can tell. Keep playing it and they come round.
    • iPad landscape is a two-pane layout: your week on the left, everything else on the right.
    • Careers come back on their own. A new phone finds your saves and restores them.

    Changed

    • Save exports are about two thirds smaller and survive being pasted anywhere.
    • The version history opens on the release you are playing; the rest are a tap away.
    • A bigger stage picture on tablets, sized to the screen instead of the phone.
    • Android keeps your careers through a reinstall.

    Fixed

    • The stat receipt no longer sits on the Next Week button, or expires unseen behind an event.
    • A career loading into the new scene finds bands with records out, not an empty chart.
    • Six colours that survived high-contrast mode unchanged, and one that made a signature song read as played out.
    • The game no longer asks for your microphone. It never used it.
  8. 0.1.9 The Territory

    Added

    • The country is on the map: 48 cities across eight regions, each keeping its own audience.
    • A room only draws on people who can actually get to it. Being big at home does not fill a hall three states away.
    • Every region has a taste of its own — punk in the Midwest, folk in the South, pop in California.
    • Regions fill up. Work one hard enough and there are fewer people left to reach, which is why you get in the van.
    • Pick a region and a town to be from. It decides where you start strong.
    • Tours route outward through the regions with the most room left in them.
    • There is another band. They started when you did, they are ahead of you, and they get on with it whether you watch or not.
    • An advance is a loan against your own royalties. Staying independent is a real strategy now, not just the poorer one.
    • The newspaper prints the house count — how many came against how many the room holds.
    • Songs recover if you rest them, so a rotating setlist and a deep catalog finally pay off.
    • Reorder your set with the arrows instead of emptying it and starting again.

    Changed

    • Your manager has faith in you, earned by playing shows. It decides the work they bring and how long they stay through a bad run.
    • You can go looking for representation from your first proper season.
    • A card on the Stage tab shows what stage you are on, how far to the next, and what it unlocks.
    • Everything you do now tells you what happened instead of only writing to the weekly log.
    • Events pay attention to you. Nobody burns out at full health, and the rent does not come due at forty thousand dollars.
    • Reviews read like the score they gave you.
    • The catalog lists song types in the order a set plays them.
    • Saving, backups and leaving now look like the rest of the settings.

    Fixed

    • A friend managing you can drift out of your life and take the job with them. The game now says so instead of quietly removing them.
    • Warning text on the Next Week button was nearly invisible in light mode. Every theme clears the contrast bar now.
    • Two reviewers can no longer print the same sentence about the same night.
    • Roughly twice as many things for the press to say.
    • iCloud backups show on the main menu whether or not they differ from this phone. Restoring always worked; finding it was the problem.
    • Some American English that had gone astray.